Episodes
Brave New World
January 25, 2013
Myself and the Sipster track Duncan and Lewis and follow them to a strange new world filled with dangerous weaponry!
The Machine God
January 29, 2013
I get nailed by a skelly! and we discuss the finer points of using molten rock to moisturize.
Sipsco Dropzone
February 1, 2013
We tinker with a few more machines and prepare an area to receive future air drops!
Smooth Jazz
February 12, 2013
We take a look at our newly decorated base courtesy of Mel Gibson and listen to some smooth jazz.
Mining with Explosives
February 18, 2013
We dive into the caves looking for copper, test out some explosives and herald the dawn of destruction when we pull the lever on something we really shouldn't have.
Aftermath
February 28, 2013
In the wake of the anomaly we head back to what's left of our base from Dong Island and try to salvage what we can from the carcass that once was our glorious base.
Camp Hercules
March 4, 2013
We get to work rebuilding and getting the basics down for our new base!
Paxel Signs
March 7, 2013
Camp Hercules is looking pretty swish, but if we're to progress in the voltz world we're going to need some advice on where to start.
Invisible Spies
March 15, 2013
We catch a spy and come to a mutually beneficial agreement!
Digging Deep
March 21, 2013
We dig deeper to get more materials!
Radioactive Grass
March 23, 2013
We follow the nether portal and hatch a cunning plan!
Upgrades
March 28, 2013
We're back at Camp Hercules and it looks like our new ally has been hard at work upgrading our systems!
Creeper Trap
March 30, 2013
We come up with an inventive way to secure high explosives!
Chainsaw Wagon
April 1, 2013
It all ends in tears when our new guests get out of control!